#include "fb.h" #include "mbox.h" #include "uart.h" #include "utils.h" #include #define MBOX_TAG_FBALLOC 0x40001 #define MBOX_TAG_FBGETPITCH 0x40008 #define MBOX_TAG_FBSETPHYS 0x48003 #define MBOX_TAG_FBSETVIRT 0x48004 #define MBOX_TAG_FBSETDEPTH 0x48005 #define MBOX_TAG_FBSETPIXORD 0x48006 #define MBOX_TAG_FBSETOFF 0x48009 unsigned char *init_fb(struct fbst *fb) { // sending many tags at once mbox[0] = 35 * 4; mbox[1] = MBOX_REQUEST; mbox[2] = MBOX_TAG_FBSETPHYS; // set phy wh mbox[3] = 8; mbox[4] = 0; mbox[5] = 1920; // FrameBufferInfo.width mbox[6] = 1080; // FrameBufferInfo.height mbox[7] = MBOX_TAG_FBSETVIRT; // set virt wh mbox[8] = 8; mbox[9] = 0; mbox[10] = 1920; // FrameBufferInfo.virtual_width mbox[11] = 1080; // FrameBufferInfo.virtual_height mbox[12] = MBOX_TAG_FBSETOFF; // set virt offset mbox[13] = 8; mbox[14] = 0; mbox[15] = 0; // FrameBufferInfo.x_offset mbox[16] = 0; // FrameBufferInfo.y.offset mbox[17] = MBOX_TAG_FBSETDEPTH; // set depth mbox[18] = 4; mbox[19] = 0; mbox[20] = 32; // FrameBufferInfo.depth mbox[21] = MBOX_TAG_FBSETPIXORD; // set pixel order mbox[22] = 4; mbox[23] = 0; mbox[24] = 1; // RGB, not BGR preferably mbox[25] = MBOX_TAG_FBALLOC; // get framebuffer, gets alignment on request mbox[26] = 8; mbox[27] = 0; mbox[28] = 4096; // FrameBufferInfo.pointer mbox[29] = 0; // FrameBufferInfo.size mbox[30] = MBOX_TAG_FBGETPITCH; // get pitch mbox[31] = 4; mbox[32] = 0; mbox[33] = 0; // FrameBufferInfo.pitch mbox[34] = MBOX_TAG_LAST; if (mbox_call(MBOX_CH_PROP, mbox) == 0 && mbox[20] == 32 && mbox[28] != 0) { mbox[28] &= 0x3FFFFFFF; // convert GPU address to ARM address fb->width = mbox[5]; // get actual physical width fb->height = mbox[6]; // get actual physical height fb->pitch = mbox[33]; // get number of bytes per line fb->isrgb = mbox[24]; // get the actual channel order fb->fbp = (void *)((unsigned long)mbox[28]); } else { puts("Unable to set framebuffer!\r\n"); return 0; } return fb->fbp; }