matos/core/thread.c
2021-11-04 11:40:53 +01:00

392 lines
9.7 KiB
C

#include "thread.h"
#include "alloc.h"
#include "assert.h"
#include "irq.h"
#include "klibc.h"
#include "list.h"
#include "mmuContext.h"
#include "time.h"
#include "types.h"
#include "vga.h"
static struct thread *currentThread;
static struct thread *threadWithTimeout;
static void threadPrepareContext(struct thread *th);
void threadExit()
{
uint32_t flags;
disable_IRQs(flags);
struct thread *current = currentThread;
struct thread *next = threadSelectNext();
if (next == current)
assert("cannot exit thread");
currentThread->state = EXITING;
currentThread = next;
currentThread->state = RUNNING;
threadPrepareContext(next);
cpu_context_exit_to(next->cpuState, (cpu_kstate_function_arg1_t *)threadDelete,
(uint32_t)current);
restore_IRQs(flags);
return;
}
int threadSetup(vaddr_t mainStack, size_t mainStackSize)
{
struct thread *current = (struct thread *)malloc(sizeof(struct thread));
strzcpy(current->name, "[KINIT]", THREAD_NAME_MAX_LENGTH);
current->stackAddr = mainStack;
current->stackSize = mainStackSize;
current->state = RUNNING;
list_singleton(currentThread, current);
list_init_named(threadWithTimeout, timePrev, timeNext);
return 0;
}
struct thread *threadCreate(const char *name, cpu_kstate_function_arg1_t func, void *args)
{
struct thread *thread = (struct thread *)malloc(sizeof(struct thread));
if (!thread)
return NULL;
thread->stackAddr = (vaddr_t)malloc(THREAD_DEFAULT_STACK_SIZE);
if (!thread->stackAddr){
free(thread);
return NULL;
}
#ifdef DEBUG
printf("Alloc stack at 0x%x struct at 0x%x\n", thread->stackAddr, thread);
#endif
thread->stackSize = THREAD_DEFAULT_STACK_SIZE;
if (name)
strzcpy(thread->name, name, THREAD_NAME_MAX_LENGTH);
else
strzcpy(thread->name, "[UNKNOW]", THREAD_NAME_MAX_LENGTH);
if (cpu_kstate_init(&thread->cpuState, (cpu_kstate_function_arg1_t *)func, (vaddr_t)args,
thread->stackAddr, thread->stackSize,
(cpu_kstate_function_arg1_t *)threadExit, 0))
goto free_mem;
thread->state = READY;
uint32_t flags;
disable_IRQs(flags);
list_add_tail(currentThread, thread);
restore_IRQs(flags);
return thread;
free_mem:
free((void *)thread->stackAddr);
free((void *)thread);
return NULL;
}
struct thread *threadCreateUser(const char *name, struct process *proc, uaddr_t startPc,
uint32_t arg1, uint32_t arg2, uaddr_t startSP)
{
struct thread *thread = malloc(sizeof(struct thread));
if (thread == NULL)
return NULL;
thread->stackAddr = (vaddr_t)malloc(THREAD_DEFAULT_STACK_SIZE);
if (!thread->stackAddr) {
free(thread);
return NULL;
}
thread->stackSize = THREAD_DEFAULT_STACK_SIZE;
if (name)
strzcpy(thread->name, name, THREAD_NAME_MAX_LENGTH);
else
strzcpy(thread->name, "[UNKNOW]", THREAD_NAME_MAX_LENGTH);
if (cpu_ustate_init(&thread->cpuState, startPc, arg1, arg2, startSP, thread->stackAddr,
thread->stackSize)) {
goto free_mem;
}
if(processAddThread(proc, thread))
goto free_mem;
thread->state = READY;
uint32_t flags;
disable_IRQs(flags);
list_add_tail(currentThread, thread);
restore_IRQs(flags);
return thread;
free_mem:
free((void *)thread->stackAddr);
free((void *)thread);
return NULL;
}
void threadDelete(struct thread *thread)
{
uint32_t flags;
disable_IRQs(flags);
list_delete(currentThread, thread);
restore_IRQs(flags);
assert(thread->state == EXITING);
if (thread->squattedContext) {
threadChangeCurrentContext(NULL);
}
if (thread->process)
processRemoveThread(thread);
#ifdef DEBUG
printf("Free stack at 0x%x struct at 0x%x\n", thread->stackAddr, thread);
#endif
free((void *)thread->stackAddr);
free((void *)thread);
}
struct thread *threadSelectNext()
{
struct thread *nextThread;
int idx;
list_foreach(currentThread->next, nextThread, idx)
{
if (nextThread->state == READY) {
return nextThread;
}
}
return currentThread;
}
struct cpu_state *threadSwitch(struct cpu_state *prevCpu)
{
uint32_t flags;
struct thread *nextThread;
disable_IRQs(flags);
nextThread = threadSelectNext();
currentThread->cpuState = prevCpu;
if (nextThread != currentThread) {
currentThread->state = READY;
// printf(" Switch from %s to %s\n", currentThread->name, nextThread->name);
currentThread = nextThread;
currentThread->state = RUNNING;
threadPrepareContext(nextThread);
}
restore_IRQs(flags);
return nextThread->cpuState;
}
int threadCount()
{
struct thread *nextThread;
int idx;
uint32_t flags;
disable_IRQs(flags);
list_foreach(currentThread, nextThread, idx){
}
return idx;
}
int threadOnJieffiesTick()
{
struct thread *nextThread;
int idx;
uint32_t flags;
disable_IRQs(flags);
list_foreach(currentThread, nextThread, idx)
{
if (nextThread->state == SLEEPING && nextThread->jiffiesSleeping) {
nextThread->jiffiesSleeping--;
if (!nextThread->jiffiesSleeping) {
nextThread->state = READY;
}
}
}
list_foreach_named(threadWithTimeout, nextThread, idx, timePrev, timeNext)
{
if (nextThread->state == WAITING && nextThread->jiffiesSleeping) {
nextThread->jiffiesSleeping--;
if (!nextThread->jiffiesSleeping) {
nextThread->sleepHaveTimeouted = 1;
list_delete_named(threadWithTimeout, nextThread, timePrev, timeNext);
threadAddThread(nextThread);
}
}
}
restore_IRQs(flags);
return 0;
}
int threadUnsched(struct thread *th)
{
list_delete(currentThread, th);
return 0;
}
// Must be called with IRQ disabled
int threadWait(struct thread *current, struct thread *next, unsigned long msec)
{
if (current == next) {
assertmsg(0, "Cannot yield from %s to %s\n", current->name, next->name);
return 0;
}
assertmsg(next->state == READY, "thread %s is in state %d\n", next->name, next->state);
current->jiffiesSleeping = msecs_to_jiffies(msec);
current->sleepHaveTimeouted = 0;
if (current->jiffiesSleeping)
list_add_tail_named(threadWithTimeout, current, timePrev, timeNext);
currentThread = next;
currentThread->state = RUNNING;
threadPrepareContext(next);
cpu_context_switch(&current->cpuState, next->cpuState);
return current->sleepHaveTimeouted;
}
int threadYield()
{
uint32_t flags;
disable_IRQs(flags);
struct thread *next = threadSelectNext();
struct thread *current = currentThread;
if (current == next) {
restore_IRQs(flags);
return 0;
}
assert(current->state == RUNNING);
assertmsg(next->state == READY, "thread %s is in state %d\n", next->name, next->state);
if (current->state == RUNNING)
current->state = READY;
// printf(" Yield from %s to %s\n", currentThread->name, next->name);
currentThread = next;
currentThread->state = RUNNING;
threadPrepareContext(next);
cpu_context_switch(&current->cpuState, next->cpuState);
restore_IRQs(flags);
return 0;
}
int threadMsleep(unsigned long msec)
{
uint32_t flags;
struct thread *next, *current;
disable_IRQs(flags);
current = currentThread;
assertmsg(current->state == RUNNING, "thread %s is in state %d for %d\n", current->name,
current->state, msec);
current->state = SLEEPING;
current->sleepHaveTimeouted = 0;
current->jiffiesSleeping = msecs_to_jiffies(msec);
next = threadSelectNext();
assert(next != current);
assert(next->state == READY);
currentThread = next;
currentThread->state = RUNNING;
threadPrepareContext(next);
cpu_context_switch(&current->cpuState, next->cpuState);
restore_IRQs(flags);
return current->sleepHaveTimeouted == 1;
}
struct thread *getCurrentThread()
{
return currentThread;
}
int threadAddThread(struct thread *th)
{
if (th->state == READY)
return 0;
th->state = READY;
list_add_tail(currentThread, th);
return 0;
}
static void threadPrepareContext(struct thread *th)
{
if (cpu_context_is_in_user_mode(th->cpuState)) {
assert(th->process != NULL);
assert(th->squattedContext == NULL);
mmuContextSwitch(processGetMMUContext(th->process));
} else if (th->squattedContext) {
mmuContextSwitch(th->squattedContext);
}
}
int threadChangeCurrentContext(struct mmu_context *ctx)
{
uint32_t flags;
struct mmu_context *prev = currentThread->squattedContext;
if (ctx != NULL) {
assert(prev == NULL);
} else {
assert(prev != NULL);
}
disable_IRQs(flags);
currentThread->squattedContext = ctx;
if (ctx != NULL) {
mmuContextRef(ctx);
mmuContextSwitch(ctx);
} else {
mmuContextUnref(prev);
}
restore_IRQs(flags);
return 0;
}
void threadPrepareSyscallSwitchBack(struct cpu_state *cpuState)
{
currentThread->cpuState = cpuState;
threadPrepareContext(currentThread);
}
void threadPrepareExceptionSwitchBack(struct cpu_state *cpuState)
{
currentThread->cpuState = cpuState;
threadPrepareContext(currentThread);
}
void threadPrepareIrqServicing(struct cpu_state *cpuState)
{
currentThread->cpuState = cpuState;
}
void threadPrepareIrqSwitchBack(struct cpu_state *cpuState)
{
currentThread->cpuState = cpuState;
threadPrepareContext(currentThread);
}