#pragma once #define __KERNEL_DIV_ROUND_UP(n, d) (((n) + (d)-1) / (d)) #define __ALIGN_KERNEL(x, a) __ALIGN_KERNEL_MASK(x, (typeof(x))(a)-1) #define __ALIGN_KERNEL_MASK(x, mask) (((x) + (mask)) & ~(mask)) /* @a is a power of 2 value */ #define ALIGN(x, a) __ALIGN_KERNEL((x), (a)) #define ALIGN_DOWN(x, a) __ALIGN_KERNEL((x) - ((a)-1), (a)) #define __ALIGN_MASK(x, mask) __ALIGN_KERNEL_MASK((x), (mask)) #define PTR_ALIGN(p, a) ((typeof(p))ALIGN((unsigned long)(p), (a))) #define IS_ALIGNED(x, a) (((x) & ((typeof(x))(a)-1)) == 0) #define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]) + __must_be_array(arr)) /* * This looks more complex than it should be. But we need to * get the type for the ~ right in round_down (it needs to be * as wide as the result!), and we want to evaluate the macro * arguments just once each. */ #define __round_mask(x, y) ((__typeof__(x))((y)-1)) /** * round_up - round up to next specified power of 2 * @x: the value to round * @y: multiple to round up to (must be a power of 2) * * Rounds @x up to next multiple of @y (which must be a power of 2). * To perform arbitrary rounding up, use roundup() below. */ #define round_up(x, y) ((((x)-1) | __round_mask(x, y)) + 1) /** * round_down - round down to next specified power of 2 * @x: the value to round * @y: multiple to round down to (must be a power of 2) * * Rounds @x down to next multiple of @y (which must be a power of 2). * To perform arbitrary rounding down, use rounddown() below. */ #define round_down(x, y) ((x) & ~__round_mask(x, y)) #define typeof_member(T, m) typeof(((T *)0)->m) #define DIV_ROUND_UP __KERNEL_DIV_ROUND_UP /** * roundup - round up to the next specified multiple * @x: the value to up * @y: multiple to round up to * * Rounds @x up to next multiple of @y. If @y will always be a power * of 2, consider using the faster round_up(). */ #define roundup(x, y) \ ({ \ typeof(y) __y = y; \ (((x) + (__y - 1)) / __y) * __y; \ }) /** * rounddown - round down to next specified multiple * @x: the value to round * @y: multiple to round down to * * Rounds @x down to next multiple of @y. If @y will always be a power * of 2, consider using the faster round_down(). */ #define rounddown(x, y) \ ({ \ typeof(x) __x = (x); \ __x - (__x % (y)); \ }) #define MIN(a, b) (((a) < (b)) ? (a) : (b)) #define MAX(a, b) (((a) > (b)) ? (a) : (b))