matos/core/thread.c

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6.8 KiB
C
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#include "thread.h"
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#include "alloc.h"
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#include "assert.h"
#include "irq.h"
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#include "klibc.h"
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#include "list.h"
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#include "time.h"
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#include "vga.h"
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static struct thread *currentThread;
static struct thread *threadWithTimeout;
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void threadExit()
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{
uint32_t flags;
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disable_IRQs(flags);
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struct thread *current = currentThread;
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struct thread *next = threadSelectNext();
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if (next == current)
assert("cannot exit thread");
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currentThread->state = EXITING;
currentThread = next;
currentThread->state = RUNNING;
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cpu_context_exit_to(next->cpuState, (cpu_kstate_function_arg1_t *)threadDelete,
(uint32_t)current);
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restore_IRQs(flags);
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return;
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}
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int threadSetup(vaddr_t mainStack, size_t mainStackSize)
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{
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struct thread *current = (struct thread *)malloc(sizeof(struct thread));
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strzcpy(current->name, "[KINIT]", THREAD_NAME_MAX_LENGTH);
current->stackAddr = mainStack;
current->stackSize = mainStackSize;
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current->state = RUNNING;
list_singleton(currentThread, current);
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list_init_named(threadWithTimeout, timePrev, timeNext);
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return 0;
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}
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struct thread *threadCreate(const char *name, cpu_kstate_function_arg1_t func, void *args)
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{
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struct thread *thread = (struct thread *)malloc(sizeof(struct thread));
if (!thread)
return NULL;
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thread->stackAddr = (vaddr_t)malloc(THREAD_DEFAULT_STACK_SIZE);
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if(!thread->stackAddr)
return NULL;
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#ifdef DEBUG
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printf("Alloc stack at 0x%x struct at 0x%x\n", thread->stackAddr, thread);
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#endif
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thread->stackSize = THREAD_DEFAULT_STACK_SIZE;
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if (!thread->stackAddr)
goto free_mem;
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if (name)
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strzcpy(thread->name, name, THREAD_NAME_MAX_LENGTH);
else
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strzcpy(thread->name, "[UNKNOW]", THREAD_NAME_MAX_LENGTH);
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if (cpu_kstate_init(&thread->cpuState, (cpu_kstate_function_arg1_t *)func, (vaddr_t)args,
thread->stackAddr, thread->stackSize,
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(cpu_kstate_function_arg1_t *)threadExit, 0))
goto free_mem;
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thread->state = READY;
uint32_t flags;
disable_IRQs(flags);
list_add_tail(currentThread, thread);
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restore_IRQs(flags);
return thread;
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free_mem:
free((void *)thread->stackAddr);
free((void *)thread);
return NULL;
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}
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void threadDelete(struct thread *thread)
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{
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uint32_t flags;
disable_IRQs(flags);
list_delete(currentThread, thread);
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#ifdef DEBUG
printf("Free stack at 0x%x struct at 0x%x\n", thread->stackAddr, thread);
#endif
free((void *)thread->stackAddr);
free((void *)thread);
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restore_IRQs(flags);
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}
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struct thread *threadSelectNext()
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{
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struct thread *nextThread;
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int idx;
list_foreach(currentThread->next, nextThread, idx)
{
if (nextThread->state == READY) {
return nextThread;
}
}
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return currentThread;
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}
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struct cpu_state *threadSwitch(struct cpu_state *prevCpu)
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{
uint32_t flags;
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struct thread *nextThread;
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disable_IRQs(flags);
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nextThread = threadSelectNext();
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currentThread->cpuState = prevCpu;
currentThread->state = READY;
currentThread = nextThread;
currentThread->state = RUNNING;
restore_IRQs(flags);
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return nextThread->cpuState;
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}
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int threadOnJieffiesTick()
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{
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struct thread *nextThread;
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int idx;
uint32_t flags;
disable_IRQs(flags);
list_foreach(currentThread, nextThread, idx)
{
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if (nextThread->state == SLEEPING && nextThread->jiffiesSleeping) {
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nextThread->jiffiesSleeping--;
if (!nextThread->jiffiesSleeping) {
nextThread->state = READY;
}
}
}
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list_foreach_named(threadWithTimeout, nextThread, idx, timePrev, timeNext)
{
if (nextThread->state == WAITING && nextThread->jiffiesSleeping) {
nextThread->jiffiesSleeping--;
if (!nextThread->jiffiesSleeping) {
nextThread->sleepHaveTimeouted = 1;
list_delete_named(threadWithTimeout, nextThread, timePrev, timeNext);
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threadAddThread(nextThread);
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}
}
}
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restore_IRQs(flags);
return 0;
}
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int threadUnsched(struct thread *th)
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{
list_delete(currentThread, th);
return 0;
}
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// Must be called with IRQ disabled
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int threadWait(struct thread *current, struct thread *next, unsigned long msec)
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{
if (current == next) {
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assertmsg(0, "Cannot yield from %s to %s\n", current->name, next->name);
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return 0;
}
assertmsg(next->state == READY, "thread %s is in state %d\n", next->name, next->state);
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current->jiffiesSleeping = msecs_to_jiffies(msec);
current->sleepHaveTimeouted = 0;
if (current->jiffiesSleeping)
list_add_tail_named(threadWithTimeout, current, timePrev, timeNext);
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currentThread = next;
currentThread->state = RUNNING;
cpu_context_switch(&current->cpuState, next->cpuState);
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return current->sleepHaveTimeouted;
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}
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int threadYield()
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{
uint32_t flags;
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disable_IRQs(flags);
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struct thread *next = threadSelectNext();
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struct thread *current = currentThread;
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if (current == next) {
restore_IRQs(flags);
return 0;
}
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assert(current->state == RUNNING);
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assertmsg(next->state == READY, "thread %s is in state %d\n", next->name, next->state);
if (current->state == RUNNING)
current->state = READY;
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currentThread = next;
currentThread->state = RUNNING;
cpu_context_switch(&current->cpuState, next->cpuState);
restore_IRQs(flags);
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return 0;
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}
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int threadMsleep(unsigned long msec)
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{
uint32_t flags;
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struct thread *next, *current;
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disable_IRQs(flags);
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current = currentThread;
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assertmsg(current->state == RUNNING, "thread %s is in state %d for %d\n", current->name,
current->state, msec);
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current->state = SLEEPING;
current->sleepHaveTimeouted = 0;
current->jiffiesSleeping = msecs_to_jiffies(msec);
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next = threadSelectNext();
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assert(next != current);
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assert(next->state == READY);
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currentThread = next;
currentThread->state = RUNNING;
cpu_context_switch(&current->cpuState, next->cpuState);
restore_IRQs(flags);
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return current->sleepHaveTimeouted == 1;
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}
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struct thread *getCurrentThread()
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{
return currentThread;
}
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int threadAddThread(struct thread *th)
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{
if (th->state == READY)
return 0;
th->state = READY;
list_add_tail(currentThread, th);
return 0;
}
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void threadPrepareSyscallSwitchBack(struct cpu_state *cpu_state){
(void)cpu_state;
return;
}
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void threadPrepareExceptionSwitchBack(struct cpu_state *cpu_state){
(void)cpu_state;
return;
}
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void threadPrepareIrqSwitchBack(struct cpu_state *cpu_state){
(void)cpu_state;
return;
}