981 lines
41 KiB
Plaintext
981 lines
41 KiB
Plaintext
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*NERD_tree.txt* A tree explorer plugin that owns your momma!
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________ ________ _ ____________ ____ __________ ____________~
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/_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~
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/ / / /_/ / __/ / |/ / __/ / /_/ / / / / / / / /_/ / __/ / __/ ~
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/ / / __ / /___ / /| / /___/ _, _/ /_/ / / / / _, _/ /___/ /___ ~
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/_/ /_/ /_/_____/ /_/ |_/_____/_/ |_/_____/ /_/ /_/ |_/_____/_____/ ~
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Reference Manual~
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==============================================================================
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CONTENTS *NERDTree-contents*
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1.Intro...................................|NERDTree|
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2.Functionality provided..................|NERDTreeFunctionality|
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2.1 Commands..........................|NERDTreeCommands|
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2.2 NERD tree mappings................|NERDTreeMappings|
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2.3 The filesystem menu...............|NERDTreeFilesysMenu|
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3.Options.................................|NERDTreeOptions|
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3.1 Option summary....................|NERDTreeOptionSummary|
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3.2 Option details....................|NERDTreeOptionDetails|
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4.Public functions........................|NERDTreePublicFunctions|
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5.TODO list...............................|NERDTreeTodo|
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6.The Author..............................|NERDTreeAuthor|
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7.Changelog...............................|NERDTreeChangelog|
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8.Credits.................................|NERDTreeCredits|
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==============================================================================
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1. Intro *NERDTree*
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What is this "NERD tree"??
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The NERD tree allows you to explore your filesystem and to open files and
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directories. It presents the filesystem to you in the form of a tree which you
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manipulate with the keyboard and/or mouse. It also allows you to perform
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simple filesystem operations so you can alter the tree dynamically.
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The following features and functionality are provided by the NERD tree:
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* Files and directories are displayed in a hierarchical tree structure
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* Different highlighting is provided for the following types of nodes:
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* files
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* directories
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* sym-links
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* windows .lnk files
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* read-only files
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* Many (customisable) mappings are provided to manipulate the tree:
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* Mappings to open/close/explore directory nodes
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* Mappings to open files in new/existing windows/tabs
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* Mappings to change the current root of the tree
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* Mappings to navigate around the tree
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* ...
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* Most NERD tree navigation can also be done with the mouse
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* Dynamic customisation of tree content
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* custom file filters to prevent e.g. vim backup files being displayed
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* optional displaying of hidden files (. files)
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* files can be "turned off" so that only directories are displayed
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* A textual filesystem menu is provided which allows you to
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create/delete/rename file and directory nodes
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* The position and size of the NERD tree window can be customised
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* The order in which the nodes in the tree are listed can be customised.
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* A model of your filesystem is created/maintained as you explore it. This
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has several advantages:
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* All filesystem information is cached and is only re-read on demand
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* If you revisit a part of the tree that you left earlier in your
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session, the directory nodes will be opened/closed as you left them
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* The script remembers the cursor position and window position in the NERD
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tree so you can toggle it off (or just close the tree window) and then
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reopen it (with NERDTreeToggle) the NERD tree window will appear EXACTLY
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as you left it
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* You can have a separate NERD tree for each tab
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==============================================================================
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2. Functionality provided *NERDTreeFunctionality*
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------------------------------------------------------------------------------
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2.1. Commands *NERDTreeCommands*
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:NERDTree [start-directory] *:NERDTree*
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Opens a fresh NERD tree in [start-directory] or the current
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directory if [start-directory] isn't specified.
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For example: >
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:NERDTree /home/marty/vim7/src
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< will open a NERD tree in /home/marty/vim7/src.
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:NERDTreeToggle [start-directory] *:NERDTreeToggle*
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If a NERD tree already exists for this tab, it is reopened and
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rendered again. If no NERD tree exists for this tab then this
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command acts the same as the |:NERDTree| command.
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------------------------------------------------------------------------------
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2.2. NERD tree Mappings *NERDTreeMappings*
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Default Description~ help-tag~
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Key~
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o.......Open selected file, or expand selected dir...............|NERDTree-o|
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go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go|
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t.......Open selected node in a new tab..........................|NERDTree-t|
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T.......Same as 't' but keep the focus on the current tab........|NERDTree-T|
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<tab>...Open selected file in a split window.....................|NERDTree-tab|
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g<tab>..Same as <tab>, but leave the cursor on the NERDTree......|NERDTree-gtab|
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!.......Execute the current file.................................|NERDTree-!|
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O.......Recursively open the selected directory..................|NERDTree-O|
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x.......Close the current nodes parent...........................|NERDTree-x|
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X.......Recursively close all children of the current node.......|NERDTree-X|
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e.......Open a netrw for the current dir.........................|NERDTree-e|
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double-click.......same as the |NERDTree-o| map.
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middle-click.......same as |NERDTree-tab| for files, same as
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|NERDTree-e| for dirs.
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P.......Jump to the root node....................................|NERDTree-P|
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p.......Jump to current nodes parent.............................|NERDTree-p|
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K.......Jump up inside directories at the current tree depth.....|NERDTree-K|
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J.......Jump down inside directories at the current tree depth...|NERDTree-J|
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<C-j>...Jump down to the next sibling of the current directory...|NERDTree-c-j|
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<C-k>...Jump up to the previous sibling of the current directory.|NERDTree-c-k|
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C.......Change the tree root to the selected dir.................|NERDTree-C|
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u.......Move the tree root up one directory......................|NERDTree-u|
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U.......Same as 'u' except the old root node is left open........|NERDTree-U|
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r.......Recursively refresh the current directory................|NERDTree-r|
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R.......Recursively refresh the current root.....................|NERDTree-R|
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m.......Display the filesystem menu..............................|NERDTree-m|
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cd......Change the CWD to the dir of the selected node...........|NERDTree-cd|
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H.......Toggle whether hidden files displayed....................|NERDTree-H|
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f.......Toggle whether the file filters are used.................|NERDTree-f|
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F.......Toggle whether files are displayed.......................|NERDTree-F|
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q.......Close the NERDTree window................................|NERDTree-q|
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?.......Toggle the display of the quick help.....................|NERDTree-?|
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------------------------------------------------------------------------------
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*NERDTree-o*
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Default key: o
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Map option: NERDTreeMapActivateNode
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Applies to: files and directories.
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If a file node is selected, it is opened in the previous window. If a
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directory is selected it is opened or closed depending on its current state.
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------------------------------------------------------------------------------
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*NERDTree-go*
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Default key: go
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Map option: None
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Applies to: files.
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If a file node is selected, it is opened in the previous window, but the
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cursor does not move.
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The key combo for this mapping is always "g" + NERDTreeMapActivateNode (see
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|NERDTree-o|).
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------------------------------------------------------------------------------
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*NERDTree-t*
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Default key: t
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Map option: NERDTreeMapOpenInTab
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Applies to: files and directories.
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Opens the selected file in a new tab. If a directory is selected, a netrw is
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opened in a new tab.
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------------------------------------------------------------------------------
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*NERDTree-T*
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Default key: T
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Map option: NERDTreeMapOpenInTabSilent
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Applies to: files and directories.
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The same as |NERDTree-t| except that the focus is kept in the current tab.
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------------------------------------------------------------------------------
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*NERDTree-tab*
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Default key: <tab>
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Map option: NERDTreeMapOpenSplit
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Applies to: files.
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Opens the selected file in a new split window and puts the cursor in the new
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window.
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------------------------------------------------------------------------------
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*NERDTree-gtab*
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Default key: g<tab>
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Map option: None
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Applies to: files.
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The same as |NERDTree-tab| except that the cursor is not moved.
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The key combo for this mapping is always "g" + NERDTreeMapOpenSplit (see
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|NERDTree-tab|).
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------------------------------------------------------------------------------
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*NERDTree-!*
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Default key: !
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Map option: NERDTreeMapExecute
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Applies to: files.
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Executes the selected file, prompting for arguments first.
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------------------------------------------------------------------------------
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*NERDTree-O*
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Default key: O
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Map option: NERDTreeMapOpenRecursively
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Applies to: directories.
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Recursively opens the selelected directory.
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All files and directories are cached, but if a directory would not be
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displayed due to file filters (see |NERDTreeIgnore| |NERDTree-f|) or the
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hidden file filter (see |NERDTreeShowHidden|) then it is not opened. This is
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handy, especially if you have .svn directories.
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------------------------------------------------------------------------------
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*NERDTree-x*
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Default key: x
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Map option: NERDTreeMapCloseDir
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Applies to: files and directories.
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Closes the parent of the selected node.
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------------------------------------------------------------------------------
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*NERDTree-X*
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Default key: X
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Map option: NERDTreeMapCloseChildren
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Applies to: directories.
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Recursively closes all children of the selected directory.
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Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping.
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------------------------------------------------------------------------------
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*NERDTree-e*
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Default key: e
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Map option: NERDTreeMapOpenExpl
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Applies to: files and directories.
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Opens a netrw on the selected directory, or the selected file's directory.
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------------------------------------------------------------------------------
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*NERDTree-P*
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Default key: P
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Map option: NERDTreeMapJumpRoot
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Applies to: no restrictions.
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Jump to the tree root.
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------------------------------------------------------------------------------
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*NERDTree-p*
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Default key: p
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Map option: NERDTreeMapJumpParent
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Applies to: files and directories.
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Jump to the parent node of the selected node.
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------------------------------------------------------------------------------
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*NERDTree-K*
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Default key: K
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Map option: NERDTreeMapJumpFirstChild
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Applies to: files and directories.
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Jump to the first child of the current nodes parent.
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If the cursor is already on the first node then do the following:
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* loop back thru the siblings of the current nodes parent until we find an
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open dir with children
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* go to the first child of that node
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------------------------------------------------------------------------------
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*NERDTree-J*
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Default key: J
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Map option: NERDTreeMapJumpLastChild
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Applies to: files and directories.
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Jump to the last child of the current nodes parent.
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If the cursor is already on the last node then do the following:
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* loop forward thru the siblings of the current nodes parent until we find
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an open dir with children
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* go to the last child of that node
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------------------------------------------------------------------------------
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*NERDTree-c-j*
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Default key: <C-j>
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Map option: NERDTreeMapJumpNextSibling
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Applies to: files and directories.
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If a dir node is selected, jump to the next sibling of that node.
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If a file node is selected, jump to the next sibling of that nodes parent.
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------------------------------------------------------------------------------
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*NERDTree-c-k*
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Default key: <C-k>
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Map option: NERDTreeMapJumpPrevSibling
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Applies to: files and directories.
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If a dir node is selected, jump to the previous sibling of that node.
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If a file node is selected, jump to the previous sibling of that nodes parent.
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------------------------------------------------------------------------------
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*NERDTree-C*
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Default key: C
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Map option: NERDTreeMapChdir
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Applies to: directories.
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Made the selected directory node the new tree root.
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------------------------------------------------------------------------------
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*NERDTree-u*
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Default key: u
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Map option: NERDTreeMapUpdir
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Applies to: no restrictions.
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Move the tree root up a dir (like doing a "cd ..").
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------------------------------------------------------------------------------
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*NERDTree-U*
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Default key: U
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Map option: NERDTreeMapUpdirKeepOpen
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Applies to: no restrictions.
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Like |NERDTree-u| except that the old tree root is kept open.
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------------------------------------------------------------------------------
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*NERDTree-r*
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Default key: r
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Map option: NERDTreeMapRefresh
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Applies to: files and directories.
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If a dir is selected, recursively refresh that dir, i.e. scan the filesystem
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for changes and represent them in the tree.
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If a file node is selected then the above is done on it's parent.
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------------------------------------------------------------------------------
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*NERDTree-R*
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Default key: R
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Map option: NERDTreeMapRefreshRoot
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Applies to: no restrictions.
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Recursively refresh the tree root.
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------------------------------------------------------------------------------
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*NERDTree-m*
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Default key: m
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Map option: NERDTreeMapFilesystemMenu
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Applies to: files and directories.
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Display the filesystem menu. See |NERDTreeFilesysMenu| for details.
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------------------------------------------------------------------------------
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*NERDTree-H*
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Default key: H
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Map option: NERDTreeMapToggleHidden
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Applies to: no restrictions.
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Toggles whether hidden files are displayed. Hidden files are any
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file/directory that starts with a "."
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------------------------------------------------------------------------------
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*NERDTree-f*
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Default key: f
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Map option: NERDTreeMapToggleFilters
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Applies to: no restrictions.
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Toggles whether file filters are used. See |NERDTreeIgnore| for details.
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------------------------------------------------------------------------------
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*NERDTree-F*
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Default key: F
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Map option: NERDTreeMapToggleFiles
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Applies to: no restrictions.
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Toggles whether file nodes are displayed.
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------------------------------------------------------------------------------
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*NERDTree-q*
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Default key: q
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Map option: NERDTreeMapQuit
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Applies to: no restrictions.
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Closes the NERDtree window.
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------------------------------------------------------------------------------
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*NERDTree-?*
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Default key: ?
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Map option: NERDTreeMapHelp
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Applies to: no restrictions.
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Toggles whether the quickhelp is displayed.
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------------------------------------------------------------------------------
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2.3. The filesystem menu *NERDTreeFilesysMenu*
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The purpose of the filesystem menu is to allow you to perform basic filesystem
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operations quickly from the NERD tree rather than the console.
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The filesystem menu can be accessed with 'm' mapping and has four supported
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operations: >
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1. Adding nodes.
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2. Move nodes.
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3. Deleting nodes.
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3. Copying nodes.
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<
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1. Adding nodes:
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To add a node move the cursor onto (or anywhere inside) the directory you wish
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to create the new node inside. Select the 'add node' option from the
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filesystem menu and type a filename. If the filename you type ends with a '/'
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character then a directory will be created. Once the operation is completed,
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the cursor is placed on the new node.
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2. Move nodes:
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To move/rename a node, put the cursor on it and select the 'move' option from
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the filesystem menu. Enter the new location for the node and it will be
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moved. If the old file is open in a buffer, you will be asked if you wish to
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delete that buffer. Once the operation is complete the cursor will be placed
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on the renamed node.
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3. Deleting nodes:
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To delete a node put the cursor on it and select the 'delete' option from the
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filesystem menu. After confirmation the node will be deleted. If a file is
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deleted but still exists as a buffer you will be given the option to delete
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that buffer.
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4. Copying nodes:
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||
|
To copy a node put the cursor on it and select the 'copy' option from the
|
||
|
filesystem menu. Enter the new location and you're done. Note: copying is
|
||
|
currently only supported for *nix operating systems. If someone knows a
|
||
|
one line copying command for windows that doesnt require user confirmation
|
||
|
then id be grateful if you'd email me.
|
||
|
|
||
|
==============================================================================
|
||
|
3. Customisation *NERDTreeOptions*
|
||
|
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
3.1. Customisation summary *NERDTreeOptionSummary*
|
||
|
|
||
|
The script provides the following options that can customise the behaviour the
|
||
|
NERD tree. These options should be set in your vimrc.
|
||
|
|
||
|
|loaded_nerd_tree| Turns off the script.
|
||
|
|
||
|
|NERDChristmasTree| Tells the NERD tree to make itself colourful
|
||
|
and pretty.
|
||
|
|
||
|
|NERDTreeAutoCenter| Controls whether the NERD tree window centers
|
||
|
when the cursor moves within a specified
|
||
|
distance to the top/bottom of the window.
|
||
|
|NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering.
|
||
|
|
||
|
|NERDTreeCaseSensitiveSort| Tells the NERD tree whether to be case
|
||
|
sensitive or not when sorting nodes.
|
||
|
|
||
|
|NERDTreeChDirMode| Tells the NERD tree if/when it should change
|
||
|
vim's current working directory.
|
||
|
|
||
|
|NERDTreeHighlightCursorline| Tell the NERD tree whether to highlight the
|
||
|
current cursor line.
|
||
|
|
||
|
|NERDTreeIgnore| Tells the NERD tree which files to ignore.
|
||
|
|
||
|
|NERDTreeMouseMode| Tells the NERD tree how to handle mouse
|
||
|
clicks.
|
||
|
|
||
|
|NERDTreeShowFiles| Tells the NERD tree whether to display files
|
||
|
in the tree on startup.
|
||
|
|
||
|
|NERDTreeShowHidden| Tells the NERD tree whether to display hidden
|
||
|
files on startup.
|
||
|
|
||
|
|NERDTreeSortOrder| Tell the NERD tree how to sort the nodes in
|
||
|
the tree.
|
||
|
|
||
|
|NERDTreeSplitVertical| Tells the script whether the NERD tree should
|
||
|
be created by splitting the window vertically
|
||
|
or horizontally.
|
||
|
|
||
|
|NERDTreeWinPos| Tells the script where to put the NERD tree
|
||
|
window.
|
||
|
|
||
|
|
||
|
|NERDTreeWinSize| Sets the window size when the NERD tree is
|
||
|
opened.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
3.2. Customisation details *NERDTreeOptionDetails*
|
||
|
|
||
|
To enable any of the below options you should put the given line in your
|
||
|
~/.vimrc
|
||
|
|
||
|
*loaded_nerd_tree*
|
||
|
If this plugin is making you feel homicidal, it may be a good idea to turn it
|
||
|
off with this line in your vimrc: >
|
||
|
let loaded_nerd_tree=1
|
||
|
<
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDChristmasTree*
|
||
|
Values: 0 or 1.
|
||
|
Default: 1.
|
||
|
|
||
|
If this option is set to 1 then some extra syntax highlighting elements are
|
||
|
added to the nerd tree to make it more colourful.
|
||
|
|
||
|
Set it to 0 for a more vanilla looking tree.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeAutoCenter*
|
||
|
Values: 0 or 1.
|
||
|
Default: 1
|
||
|
|
||
|
If set to 1, the NERD tree window will center around the cursor if it moves to
|
||
|
within |NERDTreeAutoCenterThreshold| lines of the top/bottom of the window.
|
||
|
|
||
|
This is ONLY done in response to tree navigation mappings,
|
||
|
i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-c-K| |NERDTree-p|
|
||
|
|NERDTree-P|
|
||
|
|
||
|
The centering is done with a |zz| operation.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeAutoCenterThreshold*
|
||
|
Values: Any natural number.
|
||
|
Default: 3
|
||
|
|
||
|
This option controls the "sensitivity" of the NERD tree auto centering. See
|
||
|
|NERDTreeAutoCenter| for details.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeCaseSensitiveSort*
|
||
|
Values: 0 or 1.
|
||
|
Default: 0.
|
||
|
|
||
|
By default the NERD tree does not sort nodes case sensitively, i.e. nodes
|
||
|
could appear like this: >
|
||
|
bar.c
|
||
|
Baz.c
|
||
|
blarg.c
|
||
|
boner.c
|
||
|
Foo.c
|
||
|
<
|
||
|
But, if you set this option to 1 then the case of the nodes will be taken into
|
||
|
account. The above nodes would then be sorted like this: >
|
||
|
Baz.c
|
||
|
Foo.c
|
||
|
bar.c
|
||
|
blarg.c
|
||
|
boner.c
|
||
|
<
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeChDirMode*
|
||
|
|
||
|
Values: 0, 1 or 2.
|
||
|
Default: 1.
|
||
|
|
||
|
Use this option to tell the script when (if at all) to change the current
|
||
|
working directory (CWD) for vim.
|
||
|
|
||
|
If it is set to 0 then the CWD is never changed by the NERD tree.
|
||
|
|
||
|
If set to 1 then the CWD is changed when the NERD tree is first loaded to the
|
||
|
directory it is initialized in. For example, if you start the NERD tree with >
|
||
|
:NERDTree /home/marty/foobar
|
||
|
<
|
||
|
then the CWD will be changed to /home/marty/foobar and will not be changed
|
||
|
again unless you init another NERD tree with a similar command.
|
||
|
|
||
|
If the option is set to 2 then it behaves the same as if set to 1 except that
|
||
|
the CWD is changed whenever the tree root is changed. For example, if the CWD
|
||
|
is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new
|
||
|
root then the CWD will become /home/marty/foobar/baz.
|
||
|
|
||
|
Note to windows users: it is highly recommended that you have this option set
|
||
|
to either 1 or 2 or else the script wont function properly if you attempt to
|
||
|
open a NERD tree on a different drive to the one vim is currently in.
|
||
|
|
||
|
Authors note: at work i have this option set to 1 because i have a giant ctags
|
||
|
file in the root dir of my project. This way i can initialise the NERD tree
|
||
|
with the root dir of my project and always have ctags available to me --- no
|
||
|
matter where i go with the NERD tree.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeHighlightCursorline*
|
||
|
Values: 0 or 1.
|
||
|
Default: 1.
|
||
|
|
||
|
If set to 1, the current cursor line in the NERD tree buffer will be
|
||
|
highlighted. This is done using the |cursorline| option.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeIgnore*
|
||
|
Values: a list of regular expressions.
|
||
|
Default: ['\~$'].
|
||
|
|
||
|
This option is used to specify which files the NERD tree should ignore. It
|
||
|
must be a list of regular expressions. When the NERD tree is rendered, any
|
||
|
files/dirs that match any of the regex's in NERDTreeIgnore wont be displayed.
|
||
|
|
||
|
For example if you put the following line in your vimrc: >
|
||
|
let NERDTreeIgnore=['\.vim$', '\~$']
|
||
|
<
|
||
|
then all files ending in .vim or ~ will be ignored.
|
||
|
|
||
|
Note: to tell the NERD tree not to ignore any files you must use the following
|
||
|
line: >
|
||
|
let NERDTreeIgnore=[]
|
||
|
<
|
||
|
|
||
|
The file filters can be turned on and off dynamically with the |NERDTree-f|
|
||
|
mapping.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeMouseMode*
|
||
|
Values: 1, 2 or 3.
|
||
|
Default: 1.
|
||
|
|
||
|
If set to 1 then a double click on a node is required to open it.
|
||
|
If set to 2 then a single click will open directory nodes, while a double
|
||
|
click will still be required for file nodes.
|
||
|
If set to 3 then a single click will open any node.
|
||
|
|
||
|
Note: a double click anywhere on a line that a tree node is on will
|
||
|
activate it, but all single-click activations must be done on name of the node
|
||
|
itself. For example, if you have the following node: >
|
||
|
| | |-application.rb
|
||
|
<
|
||
|
then (to single click activate it) you must click somewhere in
|
||
|
'application.rb'.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeShowFiles*
|
||
|
Values: 0 or 1.
|
||
|
Default: 1.
|
||
|
|
||
|
If this option is set to 1 then files are displayed in the NERD tree. If it is
|
||
|
set to 0 then only directories are displayed.
|
||
|
|
||
|
This option can be toggled dynamically with the |NERDTree-F| mapping and is
|
||
|
useful for drastically shrinking the tree when you are navigating to a
|
||
|
different part of the tree.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeShowHidden*
|
||
|
Values: 0 or 1.
|
||
|
Default: 0.
|
||
|
|
||
|
This option tells vim whether to display hidden files by default. This option
|
||
|
can be dynamically toggled with the |NERDTree-H| mapping.
|
||
|
Use one of the follow lines to set this option: >
|
||
|
let NERDTreeShowHidden=0
|
||
|
let NERDTreeShowHidden=1
|
||
|
<
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeSortOrder*
|
||
|
Values: a list of regular expressions.
|
||
|
Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$']
|
||
|
|
||
|
This option is set to a list of regular expressions which are used to
|
||
|
specify the order of nodes under their parent.
|
||
|
|
||
|
For example, if the option is set to: >
|
||
|
['\.vim$', '\.c$', '\.h$', '*', 'foobar']
|
||
|
<
|
||
|
then all .vim files will be placed at the top, followed by all .c files then
|
||
|
all .h files. All files containing the string 'foobar' will be placed at the
|
||
|
end. The star is a special flag: it tells the script that every node that
|
||
|
doesnt match any of the other regexps should be placed here.
|
||
|
|
||
|
If no star is present in NERDTreeSortOrder then one is automatically appended
|
||
|
to the array.
|
||
|
|
||
|
The regex '\/$' should be used to match directory nodes.
|
||
|
|
||
|
After this sorting is done, the files in each group are sorted alphabetically.
|
||
|
|
||
|
Other examples: >
|
||
|
(1) ['*', '\/$']
|
||
|
(2) []
|
||
|
(3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$']
|
||
|
<
|
||
|
1. Directories will appear last, everything else will appear above.
|
||
|
2. Every will simply appear in alphabetical order.
|
||
|
3. Dirs will appear first, then ruby and php. Swap files, bak files and vim
|
||
|
backup files will appear last with everything else preceding them.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeSplitVertical*
|
||
|
Values: 0 or 1.
|
||
|
Default: 1.
|
||
|
|
||
|
This option, along with |NERDTreeWinPos|, is used to determine where the NERD
|
||
|
tree window appears.
|
||
|
|
||
|
If it is set to 1 then the NERD tree window will appear on either the left or
|
||
|
right side of the screen (depending on the |NERDTreeWinPos| option).
|
||
|
|
||
|
If it set to 0 then the NERD tree window will appear at the top of the screen.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeWinPos*
|
||
|
Values: 0 or 1.
|
||
|
Default: 1.
|
||
|
|
||
|
This option works in conjunction with the |NERDTreeSplitVertical| option to
|
||
|
determine where NERD tree window is placed on the screen.
|
||
|
|
||
|
If the option is set to 1 then the NERD tree will appear on the left or top of
|
||
|
the screen (depending on the value of |NERDTreeSplitVertical|). If set to 0,
|
||
|
the window will appear on the right or bottom of the screen.
|
||
|
|
||
|
This option is makes it possible to use two different explorer type
|
||
|
plugins simultaneously. For example, you could have the taglist plugin on the
|
||
|
left of the window and the NERD tree on the right.
|
||
|
|
||
|
------------------------------------------------------------------------------
|
||
|
*NERDTreeWinSize*
|
||
|
Values: a positive integer.
|
||
|
Default: 31.
|
||
|
|
||
|
This option is used to change the size of the NERD tree when it is loaded.
|
||
|
|
||
|
==============================================================================
|
||
|
*NERDTreePublicFunctions*
|
||
|
5. Public functions ~
|
||
|
|
||
|
The script provides 2 public functions for your hacking pleasure. Their
|
||
|
signatures are: >
|
||
|
function! NERDTreeGetCurrentNode()
|
||
|
function! NERDTreeGetCurrentPath()
|
||
|
<
|
||
|
The first returns the node object that the cursor is currently on, while the
|
||
|
second returns the corresponding path object.
|
||
|
|
||
|
This is probably a good time to mention that the script implements prototype
|
||
|
style OO. To see the functions that each class provides you can read look at
|
||
|
the code.
|
||
|
|
||
|
Use the node objects to manipulate the structure of the tree. Use the path
|
||
|
objects to access the data the tree represents and to make changes to the
|
||
|
filesystem.
|
||
|
|
||
|
==============================================================================
|
||
|
5. TODO list *NERDTreeTodo*
|
||
|
|
||
|
Window manager integration?
|
||
|
|
||
|
==============================================================================
|
||
|
6. The Author *NERDTreeAuthor*
|
||
|
|
||
|
The author of the NERD tree is a terrible terrible monster called Martyzilla
|
||
|
who gobbles up small children with milk and sugar for breakfast. He has an odd
|
||
|
love/hate relationship with computers (but monsters hate everything by nature
|
||
|
you know...) which can be awkward for him since he is a pro computer nerd for
|
||
|
a living.
|
||
|
|
||
|
He can be reached at martin_grenfell at msn.com. He would love to hear from
|
||
|
you, so feel free to send him suggestions and/or comments about this plugin.
|
||
|
Don't be shy --- the worst he can do is slaughter you and stuff you in the
|
||
|
fridge for later ;)
|
||
|
|
||
|
==============================================================================
|
||
|
7. Changelog *NERDTreeChangelog*
|
||
|
|
||
|
2.7.1
|
||
|
- Changed the keys for the filesystem menu to be mnemonic rather than
|
||
|
arbitrary integers
|
||
|
- Documented the copying functionality in the filesystem menu
|
||
|
|
||
|
2.7.0
|
||
|
- Bug fix: Now when you have the tree on the right and you open it with
|
||
|
multiple windows stacked, it will take up the full height of the vim
|
||
|
window.
|
||
|
- Now line numbers always turned off in the tree by default
|
||
|
- Implemented copying of nodes (via the filesystem menu) for *nix/macosx
|
||
|
- took the help doc out of the script and repackaged the whole thing as a
|
||
|
zip
|
||
|
|
||
|
2.6.2
|
||
|
- Now when you try to open a file node into a window that is modified, the
|
||
|
window is not split if the &hidden option is set. Thanks to Niels Aan
|
||
|
de Brugh for this suggestion.
|
||
|
|
||
|
2.6.1
|
||
|
- Fixed a major bug with the <tab> mapping. Thanks to Zhang Weiwu for
|
||
|
emailing me.
|
||
|
|
||
|
2.6.0
|
||
|
- Extended the behaviour of <c-j/k>. Now if the cursor is on a file node
|
||
|
and you use <c-j/k> the cursor will jump to its PARENTS next/previous
|
||
|
sibling. Go :help NERDTree-c-j and :help NERDTree-c-k for info.
|
||
|
- Extended the behaviour of the J/K mappings. Now if the cursor is on the
|
||
|
last child of a node and you push J/K it will jump down to the last child
|
||
|
of the next/prev of its parents siblings that is open and has children.
|
||
|
Go :help NERDTree-J and :help NERDTree-K for info.
|
||
|
- The goal of these changes is to make tree navigation faster.
|
||
|
- Reorganised the help page a bit.
|
||
|
- Removed the E mapping.
|
||
|
- bugfixes
|
||
|
|
||
|
2.5.0
|
||
|
- Added an option to enforce case sensitivity when sorting tree nodes.
|
||
|
Read :help NERDTreeCaseSensitiveSort for details. (thanks to Michael
|
||
|
Madsen for emailing me about this). Case sensitivity defaults to off.
|
||
|
- Made the script echo a "please wait" style message when opening large
|
||
|
directories. Thanks to AOYAMA Shotaro for this suggestion.
|
||
|
- Added 2 public functions that can be used to retrieve the treenode and
|
||
|
path that the cursor is on. Read :help NERDTreePublicFunctions for
|
||
|
details (thanks again to AOYAMA Shotaro for the idea :).
|
||
|
- added 2 new mappings for file nodes: "g<tab>" and "go". These are the
|
||
|
same as the "<tab>" and "o" maps except that the cursor stays in the
|
||
|
NERDTree. Note: these maps are slaved to the o and <tab> mappings, so if
|
||
|
eg you remap "<tab>" to "i" then the "g<tab>" map will also be changed
|
||
|
to "gi".
|
||
|
- Renamed many of the help tags to be simpler.
|
||
|
- Simplified the ascii "graphics" for the filesystem menu
|
||
|
- Fixed bugs.
|
||
|
- Probably created bugs.
|
||
|
- Refactoring.
|
||
|
|
||
|
2.4.0
|
||
|
- Added the P mapping to jump to the tree root.
|
||
|
- Added window centering functionality that can be triggered when doing
|
||
|
using any of the tree nav mappings. Essentially, if the cursor comes
|
||
|
within a certain distance of the top/bottom of the window then a zz is
|
||
|
done in the window. Two related options were added: NERDTreeAutoCenter
|
||
|
to turn this functionality on/off, and NERDTreeAutoCenterThreshold to
|
||
|
control how close the cursor has to be to the window edge to trigger the
|
||
|
centering.
|
||
|
|
||
|
2.3.0
|
||
|
- Tree navigation changes:
|
||
|
- Added J and K mappings to jump to last/first child of the current dir.
|
||
|
Options to customise these mappings have also been added.
|
||
|
- Remapped the jump to next/prev sibling commands to be <C-j> and <C-k> by
|
||
|
default.
|
||
|
These changes should hopefully make tree navigation mappings easier to
|
||
|
remember and use as the j and k keys are simply reused 3 times (twice
|
||
|
with modifier keys).
|
||
|
|
||
|
- Made it so that, when any of the tree filters are toggled, the cursor
|
||
|
stays with the selected node (or goes to its parent/grandparent/... if
|
||
|
that node is no longer visible)
|
||
|
- Fixed an error in the doc for the mouse mode option.
|
||
|
- Made the quickhelp correctly display the current single/double click
|
||
|
mappings for opening nodes as specified by the NERDTreeMouseMode option.
|
||
|
- Fixed a bug where the script was spazzing after prompting you to delete
|
||
|
a modified buffer when using the filesystem menu.
|
||
|
- Refactoring
|
||
|
2.2.3
|
||
|
- Refactored the :echo output from the script.
|
||
|
- Fixed some minor typos in the doc.
|
||
|
- Made some minor changes to the output of the 'Tree filtering mappings'
|
||
|
part of the quickhelp
|
||
|
|
||
|
2.2.2
|
||
|
- More bugfixes... doh.
|
||
|
|
||
|
2.2.1
|
||
|
- Bug fix that was causing an exception when closing the nerd tree. Thanks
|
||
|
to Tim carey-smith and Yu Jun for pointing this out.
|
||
|
|
||
|
2.2.0
|
||
|
- Now 'cursorline' is set in the NERD tree buffer by default. See :help
|
||
|
NERDTreeHighlightCursorline for how to disable it.
|
||
|
|
||
|
2.1.2
|
||
|
- Stopped the script from clobbering the 1,2,3 .. 9 registers.
|
||
|
- Made it "silent!"ly delete buffers when renaming/deleting file nodes.
|
||
|
- Minor correction to the doc
|
||
|
- Fixed a bug when refreshing that was occurring when the node you
|
||
|
refreshed had been deleted externally.
|
||
|
- Fixed a bug that was occurring when you open a file that is already open
|
||
|
and modified.
|
||
|
|
||
|
2.1.1
|
||
|
- Added a bit more info about the buffers you are prompted to delete when
|
||
|
renaming/deleting nodes from the filesystem menu that are already loaded
|
||
|
into buffers.
|
||
|
- Refactoring and bugfixes
|
||
|
|
||
|
2.1.0
|
||
|
- Finally removed the blank line that always appears at the top of the
|
||
|
NERDTree buffer
|
||
|
- Added NERDTreeMouseMode option. If set to 1, then a double click is
|
||
|
required to activate all nodes, if set to 2 then a single click will
|
||
|
activate directory nodes, if set to 3 then a single click will activate
|
||
|
all nodes.
|
||
|
- Now if you delete a file node and have it open in a buffer you are given
|
||
|
the option to delete that buffer as well. Similarly if you rename a file
|
||
|
you are given the option to delete any buffers containing the old file
|
||
|
(if any exist)
|
||
|
- When you rename or create a node, the cursor is now put on the new node,
|
||
|
this makes it easy immediately edit the new file.
|
||
|
- Fixed a bug with the ! mapping that was occurring on windows with paths
|
||
|
containing spaces.
|
||
|
- Made all the mappings customisable. See |NERD_tree-mappings| for
|
||
|
details. A side effect is that a lot of the "double mappings" have
|
||
|
disappeared. E.g 'o' is now the key that is used to activate a node,
|
||
|
<CR> is no longer mapped to the same.
|
||
|
- Made the script echo warnings in some places rather than standard echos
|
||
|
- Insane amounts of refactoring all over the place.
|
||
|
|
||
|
2.0.0
|
||
|
- Added two new NERDChristmasTree decorations. First person to spot them
|
||
|
and email me gets a free copy of the NERDTree.
|
||
|
- Made it so that when you jump around the tree (with the p, s and S
|
||
|
mappings) it is counted as a jump by vim. This means if you, eg, push
|
||
|
'p' one too many times then you can go `` or ctrl-o.
|
||
|
- Added a new option called NERDTreeSortOrder which takes an array of
|
||
|
regexs and is used to determine the order that the treenodes are listed
|
||
|
in. Go :help NERDTreeSortOrder for details.
|
||
|
- Removed the NERDTreeSortDirs option because it is consumed by
|
||
|
NERDTreeSortOrder
|
||
|
- Added the 'i' mapping which is the same as <tab> but requires less
|
||
|
effort to reach.
|
||
|
- Added the ! mapping which is used to execute file in the tree (after it
|
||
|
prompts you for arguments etc)
|
||
|
|
||
|
|
||
|
==============================================================================
|
||
|
8. Credits *NERDTreeCredits*
|
||
|
|
||
|
Thanks to Tim Carey-Smith for testing/using the NERD tree from the first
|
||
|
pre-beta version, for his many suggestions and for his constant stream of bug
|
||
|
complaints.
|
||
|
|
||
|
Thanks to Vigil for trying it out before the first release :) and suggesting
|
||
|
that mappings to open files in new tabs should be implemented.
|
||
|
|
||
|
Thanks to Nick Brettell for testing, fixing my spelling and suggesting i put a
|
||
|
.. (up a directory)
|
||
|
line in the gui.
|
||
|
|
||
|
Thanks to Thomas Scott Urban - the author of the vtreeexplorer plugin - whose
|
||
|
gui code i borrowed from.
|
||
|
|
||
|
Thanks to Terrance Cohen for pointing out a bug where the script was changing
|
||
|
vims CWD all over the show.
|
||
|
|
||
|
Thanks to Yegappan Lakshmanan (author of Taglist and other orgasmically
|
||
|
wonderful plugins) for telling me how to fix a bug that was causing vim to go
|
||
|
into visual mode everytime you double clicked a node :)
|
||
|
|
||
|
Thanks to Jason Mills for sending me a fix that allows windows paths to use
|
||
|
forward slashes as well as backward.
|
||
|
|
||
|
Thanks to Michael Geddes (frogonwheels on #vim at freenode) for giving me some
|
||
|
tips about syntax highlighting when i was doing highlighting for the
|
||
|
quickhelp.
|
||
|
|
||
|
Thanks to Yu Jun for emailing me about a bug that was occurring when closing
|
||
|
the tree.
|
||
|
|
||
|
Thanks to Michael Madsen for emailing me about making case sensitivity
|
||
|
optional when sorting nodes.
|
||
|
|
||
|
Thanks to AOYAMA Shotaro for suggesting that i echo a "please wait" message
|
||
|
when opening large directories.
|
||
|
|
||
|
Thanks to Michael Madsen for requesting the NERDTreeCaseSensitiveSort option.
|
||
|
|
||
|
Thanks to AOYAMA Shotaro for suggesting that a "please wait" style message be
|
||
|
echoed when opening large directories. Also, thanks for the suggestion of
|
||
|
having public functions in the script to access the internal data :D
|
||
|
|
||
|
Thanks to Zhang Weiwu for emailing me about a bug with the the <tab> mapping
|
||
|
in 2.6.0
|
||
|
|
||
|
Thanks to Niels Aan de Brugh for the suggestion that the script now split the
|
||
|
window if you try to open a file in a window containing a modified buffer when
|
||
|
the &hidden option is set.
|