62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
// The MIT License (MIT)
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//
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// Copyright (c) 2015 Adafruit Industries
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#ifndef _ADAFRUIT_MQTT_CLIENT_H_
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#define _ADAFRUIT_MQTT_CLIENT_H_
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#include "Client.h"
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#include "Adafruit_MQTT.h"
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// How long to delay waiting for new data to be available in readPacket.
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#define MQTT_CLIENT_READINTERVAL_MS 10
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// MQTT client implementation for a generic Arduino Client interface. Can work
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// with almost all Arduino network hardware like ethernet shield, wifi shield,
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// and even other platforms like ESP8266.
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class Adafruit_MQTT_Client : public Adafruit_MQTT {
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public:
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Adafruit_MQTT_Client(Client *client, const char *server, uint16_t port,
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const char *cid, const char *user, const char *pass):
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Adafruit_MQTT(server, port, cid, user, pass),
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client(client)
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{}
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Adafruit_MQTT_Client(Client *client, const char *server, uint16_t port,
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const char *user, const char *pass):
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Adafruit_MQTT(server, port, user, pass),
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client(client)
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{}
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bool connectServer();
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bool disconnectServer();
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bool connected();
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uint16_t readPacket(uint8_t *buffer, uint16_t maxlen, int16_t timeout);
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bool sendPacket(uint8_t *buffer, uint16_t len);
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private:
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Client* client;
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};
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#endif
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