// The MIT License (MIT) // // Copyright (c) 2015 Adafruit Industries // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #ifndef _ADAFRUIT_MQTT_CLIENT_H_ #define _ADAFRUIT_MQTT_CLIENT_H_ #include "Client.h" #include "Adafruit_MQTT.h" // How long to delay waiting for new data to be available in readPacket. #define MQTT_CLIENT_READINTERVAL_MS 10 // MQTT client implementation for a generic Arduino Client interface. Can work // with almost all Arduino network hardware like ethernet shield, wifi shield, // and even other platforms like ESP8266. class Adafruit_MQTT_Client : public Adafruit_MQTT { public: Adafruit_MQTT_Client(Client *client, const char *server, uint16_t port, const char *cid, const char *user, const char *pass): Adafruit_MQTT(server, port, cid, user, pass), client(client) {} bool connectServer(); bool disconnect(); uint16_t readPacket(uint8_t *buffer, uint8_t maxlen, int16_t timeout, bool checkForValidPubPacket = false); bool sendPacket(uint8_t *buffer, uint8_t len); private: Client* client; }; #endif