Add connected() function to MQTT class. Update examples with robust reconnect logic.
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@ -111,6 +111,9 @@ class Adafruit_MQTT {
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// otherwise.
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// otherwise.
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virtual bool disconnect() = 0; // Subclasses need to fill this in!
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virtual bool disconnect() = 0; // Subclasses need to fill this in!
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// Return true if connected to the MQTT server, otherwise false.
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virtual bool connected() = 0; // Subclasses need to fill this in!
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// Publish a message to a topic using the specified QoS level. Returns true
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// Publish a message to a topic using the specified QoS level. Returns true
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// if the message was published, false otherwise.
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// if the message was published, false otherwise.
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bool publish(const char *topic, char *payload, uint8_t qos);
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bool publish(const char *topic, char *payload, uint8_t qos);
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@ -82,7 +82,16 @@ class Adafruit_MQTT_CC3000 : public Adafruit_MQTT {
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}
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}
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bool disconnect() {
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bool disconnect() {
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return (mqttclient.close() == 0);
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if (connected()) {
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return (mqttclient.close() == 0);
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}
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else {
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return true;
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}
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}
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bool connected() {
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return mqttclient.connected();
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}
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}
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uint16_t readPacket(uint8_t *buffer, uint8_t maxlen, int16_t timeout,
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uint16_t readPacket(uint8_t *buffer, uint8_t maxlen, int16_t timeout,
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@ -34,11 +34,19 @@ bool Adafruit_MQTT_Client::connectServer() {
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}
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}
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bool Adafruit_MQTT_Client::disconnect() {
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bool Adafruit_MQTT_Client::disconnect() {
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// Stop connection and return success (stop has no indication of failure).
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// Stop connection if connected and return success (stop has no indication of
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client->stop();
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// failure).
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if (client->connected()) {
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client->stop();
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}
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return true;
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return true;
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}
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}
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bool Adafruit_MQTT_Client::connected() {
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// Return true if connected, false if not connected.
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return client->connected();
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}
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uint16_t Adafruit_MQTT_Client::readPacket(uint8_t *buffer, uint8_t maxlen,
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uint16_t Adafruit_MQTT_Client::readPacket(uint8_t *buffer, uint8_t maxlen,
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int16_t timeout,
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int16_t timeout,
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bool checkForValidPubPacket) {
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bool checkForValidPubPacket) {
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@ -44,6 +44,7 @@ class Adafruit_MQTT_Client : public Adafruit_MQTT {
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bool connectServer();
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bool connectServer();
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bool disconnect();
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bool disconnect();
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bool connected();
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uint16_t readPacket(uint8_t *buffer, uint8_t maxlen, int16_t timeout,
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uint16_t readPacket(uint8_t *buffer, uint8_t maxlen, int16_t timeout,
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bool checkForValidPubPacket = false);
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bool checkForValidPubPacket = false);
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bool sendPacket(uint8_t *buffer, uint8_t len);
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bool sendPacket(uint8_t *buffer, uint8_t len);
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@ -55,6 +55,11 @@ class Adafruit_MQTT_FONA : public Adafruit_MQTT {
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return fona->TCPclose();
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return fona->TCPclose();
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}
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}
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bool connected() {
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// Return true if connected, false if not connected.
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return fona->TCPconnected();
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}
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uint16_t readPacket(uint8_t *buffer, uint8_t maxlen, int16_t timeout,
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uint16_t readPacket(uint8_t *buffer, uint8_t maxlen, int16_t timeout,
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bool checkForValidPubPacket = false) {
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bool checkForValidPubPacket = false) {
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uint8_t *buffp = buffer;
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uint8_t *buffp = buffer;
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@ -93,31 +93,6 @@ void setup() {
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Serial.println(F("Retrying WiFi"));
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Serial.println(F("Retrying WiFi"));
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while(1);
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while(1);
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}
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}
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Serial.println(F("Connected to WiFi!"));
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//////////////////////////////
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Serial.println(F("Connecting to MQTT..."));
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int8_t ret;
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while ((ret = mqtt.connect()) != 0) {
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switch (ret) {
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case 1: Serial.println(F("Wrong protocol")); break;
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case 2: Serial.println(F("ID rejected")); break;
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case 3: Serial.println(F("Server unavail")); break;
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case 4: Serial.println(F("Bad user/pass")); break;
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case 5: Serial.println(F("Not authed")); break;
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case 6: Serial.println(F("Failed to subscribe")); break;
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default: {
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Serial.println(F("Connection failed"));
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CC3000connect(WLAN_SSID, WLAN_PASS, WLAN_SECURITY); // y0w, lets connect to wifi again
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return; // restart the loop
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}
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}
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Serial.println(F("Retrying MQTT connection"));
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delay(5000);
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}
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//////////////////////////////
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Serial.println(F("MQTT Connected!"));
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}
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}
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uint32_t x=0;
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uint32_t x=0;
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@ -126,6 +101,11 @@ void loop() {
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// Make sure to reset watchdog every loop iteration!
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// Make sure to reset watchdog every loop iteration!
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Watchdog.reset();
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Watchdog.reset();
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// Ensure the connection to the MQTT server is alive (this will make the first
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// connection and automatically reconnect when disconnected). See the MQTT_connect
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// function definition further below.
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MQTT_connect();
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// Try to ping the MQTT server
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// Try to ping the MQTT server
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/*
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/*
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if (! mqtt.ping(3) ) {
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if (! mqtt.ping(3) ) {
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@ -155,3 +135,35 @@ void loop() {
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Serial.println(F("OK!"));
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Serial.println(F("OK!"));
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}
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}
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}
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}
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// Function to connect and reconnect as necessary to the MQTT server.
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// Should be called in the loop function and it will take care if connecting.
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void MQTT_connect() {
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int8_t ret;
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// Stop if already connected.
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if (mqtt.connected()) {
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return;
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}
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Serial.print("Connecting to MQTT... ");
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while ((ret = mqtt.connect()) != 0) { // connect will return 0 for connected
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switch (ret) {
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case 1: Serial.println("Wrong protocol"); break;
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case 2: Serial.println("ID rejected"); break;
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case 3: Serial.println("Server unavailable"); break;
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case 4: Serial.println("Bad user/password"); break;
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case 5: Serial.println("Not authenticated"); break;
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case 6: Serial.println("Failed to subscribe"); break;
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default:
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Serial.println(F("Connection failed"));
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CC3000connect(WLAN_SSID, WLAN_PASS, WLAN_SECURITY); // y0w, lets connect to wifi again
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break;
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}
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Serial.println("Retrying MQTT connection in 5 seconds...");
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mqtt.disconnect();
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delay(5000); // wait 5 seconds
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}
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Serial.println("MQTT Connected!");
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}
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@ -81,30 +81,16 @@ void setup() {
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// Setup MQTT subscription for onoff feed.
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// Setup MQTT subscription for onoff feed.
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mqtt.subscribe(&onoffbutton);
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mqtt.subscribe(&onoffbutton);
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// Connect to MQTT server.
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Serial.println(F("Connecting to MQTT..."));
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int8_t ret;
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while ((ret = mqtt.connect()) != 0) {
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switch (ret) {
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case 1: Serial.println(F("Wrong protocol")); break;
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case 2: Serial.println(F("ID rejected")); break;
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case 3: Serial.println(F("Server unavail")); break;
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case 4: Serial.println(F("Bad user/pass")); break;
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case 5: Serial.println(F("Not authed")); break;
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case 6: Serial.println(F("Failed to subscribe")); break;
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default: Serial.println(F("Couldn't connect to MQTT server")); break;
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}
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Serial.println(F("Retrying MQTT connection"));
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mqtt.disconnect();
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delay(5000);
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}
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Serial.println(F("MQTT Connected!"));
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}
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}
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uint32_t x=0;
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uint32_t x=0;
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void loop() {
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void loop() {
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// Ensure the connection to the MQTT server is alive (this will make the first
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// connection and automatically reconnect when disconnected). See the MQTT_connect
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// function definition further below.
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MQTT_connect();
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// Try to ping the MQTT server
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// Try to ping the MQTT server
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/*
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/*
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if (! mqtt.ping(3) ) {
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if (! mqtt.ping(3) ) {
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@ -134,3 +120,34 @@ void loop() {
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delay(1000);
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delay(1000);
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}
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}
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// Function to connect and reconnect as necessary to the MQTT server.
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// Should be called in the loop function and it will take care if connecting.
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void MQTT_connect() {
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int8_t ret;
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// Stop if already connected.
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if (mqtt.connected()) {
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return;
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}
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Serial.print("Connecting to MQTT... ");
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while ((ret = mqtt.connect()) != 0) { // connect will return 0 for connected
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switch (ret) {
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case 1: Serial.println("Wrong protocol"); break;
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case 2: Serial.println("ID rejected"); break;
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case 3: Serial.println("Server unavailable"); break;
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case 4: Serial.println("Bad user/password"); break;
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case 5: Serial.println("Not authenticated"); break;
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case 6: Serial.println("Failed to subscribe"); break;
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default: Serial.print("Couldn't connect to server, code: ");
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Serial.println(ret);
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break;
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}
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Serial.println("Retrying MQTT connection in 5 seconds...");
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mqtt.disconnect();
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delay(5000); // wait 5 seconds
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}
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Serial.println("MQTT Connected!");
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}
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