Repurposed Adafruit example

This commit is contained in:
Stuart Feichtinger 2016-01-31 18:29:50 -06:00
parent 1b885c7fb5
commit 2fc3db20c7

View File

@ -1,5 +1,5 @@
/*************************************************** /***************************************************
Adafruit MQTT Library ESP8266 Example Adafruit MQTT Library Arbitrary Packet Example
Must use ESP8266 Arduino from: Must use ESP8266 Arduino from:
https://github.com/esp8266/Arduino https://github.com/esp8266/Arduino
@ -26,10 +26,11 @@
/************************* Adafruit.io Setup *********************************/ /************************* Adafruit.io Setup *********************************/
#define AIO_SERVER "io.adafruit.com" #define ARB_SERVER "...host computer ip address..."
#define AIO_SERVERPORT 1883 // use 8883 for SSL #define ARB_SERVERPORT 1883 // use 8883 for SSL
#define AIO_USERNAME "...your AIO username (see https://accounts.adafruit.com)..." #define ARB_USERNAME "testUser"
#define AIO_KEY "...your AIO key..." #define ARB_PW "testPassword"
/************ Global State (you don't need to change this!) ******************/ /************ Global State (you don't need to change this!) ******************/
@ -40,40 +41,54 @@ WiFiClient client;
// Store the MQTT server, username, and password in flash memory. // Store the MQTT server, username, and password in flash memory.
// This is required for using the Adafruit MQTT library. // This is required for using the Adafruit MQTT library.
const char MQTT_SERVER[] PROGMEM = AIO_SERVER; const char MQTT_SERVER[] PROGMEM = ARB_SERVER;
const char MQTT_USERNAME[] PROGMEM = AIO_USERNAME; const char MQTT_USERNAME[] PROGMEM = ARB_USERNAME;
const char MQTT_PASSWORD[] PROGMEM = AIO_KEY; const char MQTT_PASSWORD[] PROGMEM = ARB_PW;
// Setup the MQTT client class by passing in the WiFi client and MQTT server and login details. // Setup the MQTT client class by passing in the WiFi client and MQTT server and login details.
Adafruit_MQTT_Client mqtt(&client, MQTT_SERVER, AIO_SERVERPORT, MQTT_USERNAME, MQTT_PASSWORD); Adafruit_MQTT_Client mqtt(&client, MQTT_SERVER, ARB_SERVERPORT, MQTT_USERNAME, MQTT_PASSWORD);
/****************************** Feeds ***************************************/ /****************************** Feeds ***************************************/
// Setup a feed called 'photocell' for publishing. // Setup a feed called 'arb_packet' for publishing.
// Notice MQTT paths for AIO follow the form: <username>/feeds/<feedname> // Notice MQTT paths for AIO follow the form: <username>/feeds/<feedname>
const char PHOTOCELL_FEED[] PROGMEM = AIO_USERNAME "/feeds/photocell"; const char ARB_FEED[] PROGMEM = "/feeds/arb_packet";
Adafruit_MQTT_Publish photocell = Adafruit_MQTT_Publish(&mqtt, PHOTOCELL_FEED); Adafruit_MQTT_Publish ap = Adafruit_MQTT_Publish(&mqtt, ARB_FEED);
// Setup a feed called 'onoff' for subscribing to changes.
const char ONOFF_FEED[] PROGMEM = AIO_USERNAME "/feeds/onoff";
Adafruit_MQTT_Subscribe onoffbutton = Adafruit_MQTT_Subscribe(&mqtt, ONOFF_FEED);
// Arbitrary Payload // Arbitrary Payload
// Union allows for easier interaction of members in struct form with easy publishing // Union allows for easier interaction of members in struct form with easy publishing
// of "raw" bytes // of "raw" bytes
typedef union{ typedef union{
//Customize struct with whatever variables/types you like.
struct __attribute__((__packed__)){ // packed to eliminate padding for easier parsing. struct __attribute__((__packed__)){ // packed to eliminate padding for easier parsing.
char charAry[10]; char charAry[10];
int16_t val1; int16_t val1;
unsigned long val2; unsigned long val2;
uint16_t val3; uint16_t val3;
}s; }s;
uint8_t raw[sizeof(s)]; // For publishing uint8_t raw[sizeof(s)]; // For publishing
} packet_t;
/*
// Alternate Option with anonymous struct, but manual byte count:
struct __attribute__((__packed__)){ // packed to eliminate padding for easier parsing.
char charAry[10]; // 10 x 1 byte = 10 bytes
int16_t val1; // 1 x 2 bytes = 2 bytes
unsigned long val2; // 1 x 4 bytes = 4 bytes
uint16_t val3; // 1 x 2 bytes = 2 bytes
-------------------
TOTAL = 18 bytes
};
uint8_t raw[18]; // For publishing
} packet_t; } packet_t;
/*
/*************************** Sketch Code ************************************/ /*************************** Sketch Code ************************************/
@ -102,11 +117,11 @@ void setup() {
Serial.println(F("WiFi connected")); Serial.println(F("WiFi connected"));
Serial.println(F("IP address: ")); Serial.println(WiFi.localIP()); Serial.println(F("IP address: ")); Serial.println(WiFi.localIP());
// Setup MQTT subscription for onoff feed.
mqtt.subscribe(&onoffbutton);
} }
uint32_t x=0; packet_t arbPac;
const char strVal[] PROGMEM = "Hello!";
void loop() { void loop() {
// Ensure the connection to the MQTT server is alive (this will make the first // Ensure the connection to the MQTT server is alive (this will make the first
@ -114,26 +129,30 @@ void loop() {
// function definition further below. // function definition further below.
MQTT_connect(); MQTT_connect();
// this is our 'wait for incoming subscription packets' busy subloop //Update arbitrary packet values
// try to spend your time here strcpy_P(arbPac.s.charAry, strVal);
arbPac.s.val1 = -4533;
arbPac.s.val2 = millis();
arbPac.s.val3 = 3354;
Adafruit_MQTT_Subscribe *subscription; /*
while ((subscription = mqtt.readSubscription(5000))) { // Alternate Union with anonymous struct
if (subscription == &onoffbutton) {
Serial.println(F("Got: ")); strcpy_P(arbPac.charAry, strVal);
Serial.println((char *)onoffbutton.lastread); arbPac.val1 = -4533;
} arbPac.val2 = millis();
} arbPac.val3 = 3354;
*/
if (! ap.publish(arbPac.raw, sizeof(packet_t)))
Serial.println(F("Publish Failed."));
else {
Serial.println(F("Publish Success!"));
delay(500);
}
delay(10000);
// Now we can publish stuff!
Serial.print(F("\nSending photocell val "));
Serial.print(x);
Serial.print(F("..."));
if (! photocell.publish(x++)) {
Serial.println(F("Failed"));
} else {
Serial.println(F("OK!"));
}
// ping the server to keep the mqtt connection alive // ping the server to keep the mqtt connection alive
// NOT required if you are publishing once every KEEPALIVE seconds // NOT required if you are publishing once every KEEPALIVE seconds